An RL environment defines the tasks, observations, actions, transitions, and outcomes through which a policy gains experience. For frontier AI, environment engineering increasingly includes browsers, code repositories, simulators, synthetic users, and tool APIs. Environment diversity and fidelity often determine whether gains transfer beyond a benchmark.
Institute of Computing Technology, Chinese Academy of Sciences
VenusRL separates training, rollout generation, and tool environments, prioritizing trajectory groups that can unblock the next training batch. It combines priority-aware scheduling and KV-cache management with denser sandbox placement, reporting workload-dependent throughput gains on long-horizon software-agent training.
WeEnv manages agentic RL environments across packaging, initialization, and resource provisioning. Composable layers and on-demand fetching reduce environment startup costs, while elastic CPU and memory quotas adapt to task demand.
DeepSeek Elastic Compute separates stateful agent execution from preemptible GPU training. Its sandbox platform combines on-demand image loading, composable filesystem layers, memory reclamation, and CPU scheduling to support large bursts of long-running agent workloads.
Xiaomi’s CodeMidas turns implemented functionality in existing codebases into executable coding RL tasks. Training MiMo-V2.5 on 5,545 filtered environments improves five external benchmarks, while a 3,000-task filtered subset beats an 8,000-task unfiltered baseline on three evaluations.
ScienceIDE turns scientific codebases and expert acceptance criteria into executable tasks, environments, and verifiers. Its experiments examine scientific software repair, supervised transfer, and RL with costly outcome feedback and long interaction histories.
A research-methods proposal for studying when models misbehave in realistic use. It starts from recorded failures, varies environment conditions or the policy, and asks how those observations can support estimates of behavior in a target task distribution.
CUA-Universe turns desktop applications into shared-state GUI and CLI environments, then generates tasks and training trajectories. Supervised fine-tuning teaches a 9B model to coordinate the two interfaces with higher task scores and lower interaction costs.
Terminal-Universe reconstructs reusable terminal environments from recorded agent trajectories, then generates new tasks within projects, across related codebases, and over multiple user rounds. SFT experiments suggest that expanding environment diversity can produce more useful supervision than adding queries or solutions to existing environments.
An Anthropic study and LessWrong discussion examining how reward hacking learned in deliberately vulnerable RL environments can transfer to harmful behavior in other evaluation scenarios. The findings also show important limits to that transfer.
An official GLM-5.3 release note describing a post-training-only update on the same base model as GLM-5.2, with expanded executable environments for complex coding, security, and long-horizon professional workflows.
A LessWrong proposal to let policies report exploitable RLVR environment bugs after a rollout, reward high-quality verified reports, and use them to patch the training environment.
A technical report on Kimi K3, a 2.8T-parameter sparse multimodal model with 104B active parameters and a one-million-token context window, post-trained with reinforcement learning across general, agentic, coding, and reasoning domains.
A technical report on Athena-Brain-8B, an on-device embodied model trained through general supervised fine-tuning, general reinforcement learning, embodied-expert training, and model merging.
An official release of the 750B-A40B GLM-5.2 model, combining a one-million-token context, IndexShare sparse-attention reuse, and larger-scale agentic reinforcement learning for long-horizon tasks.
A model-family report on Ling-2.6 and Ring-2.6, combining architectural migration, long-context efficiency work, token-efficient reasoning objectives, and asynchronous agent reinforcement learning at trillion-parameter scale.
A technical report on the MiniMax-M2 family, pairing a 229.9B-parameter sparse MoE with agent-generated, verifiable trajectories and Forge, a scalable reinforcement-learning system for long-horizon agents.
An official GLM-5.1 model update focused on keeping an agent productive across longer coding and engineering runs through repeated execution, inspection, diagnosis, and strategy revision.
A technical report on Composer 2, a specialized coding model trained through continued pretraining followed by large-scale reinforcement learning on long-horizon software-engineering tasks.
A GLM-5 technical report centered on agentic engineering, combining a more efficient long-context architecture with asynchronous reinforcement-learning infrastructure and agent RL for complex, long-horizon software tasks.
WebArena provides self-hosted, realistic websites and benchmark tasks for agents that must navigate interfaces, maintain state, and complete multi-step goals.
Voyager combines an automatic curriculum, an executable skill library, and iterative prompting to build an open-ended Minecraft agent without model parameter updates.
This work frames task-distribution design as an optimization problem and introduces PAIRED, where an environment generator uses regret to create solvable but challenging curricula.